Tormentor raid shadow legends7/6/2023 ![]() ![]() ![]() There are over 600 champions in the game and each of them has a unique combination of rarity, affinity, and role. (Resist has a similarly favourable item budget for its GH bonus, but obviously Resist is a less universally useful stat than Acc.Raid Shadow Legends Overview Top 10 Do’s and Don’ts for Beginners Frequently Asked Questions Artifacts & Accessory (Equipment Guide) Buffs and Debuffs Guide Progress Missions Useful Guidesĭaily Login Rewards 2X 10X Summon Calendar Raid Promo Code Campaign XP Silver Table Champion Fusion Guide Champion Leveling Guide Champion Mastery Guide Tournament and Event Guide Daily Advance Quest Guide List of Patch Notes List of Champions by Affinity List of Champions by Faction List of Champions by Rarity List of Champions by Role List of Offer Packs GuideĬhampion Tier List Arena Defense Arena Offense Campaign Clan Boss Faction Wars Hydra Dungeonsĭragon Fire Knight Ice Golem Iron Twins Minotaur Spider Potion KeepĪrcane Keep Force Keep Magic Keep Spirit Keep Void Keep Doom TowerĬelestial Griffin Dark Fae Dreadhorn Eternal Dragon Frost Spider Magma Dragon Nether Spider Scarab KingĪoE Attack Extra Hit Multiple Attack AuraĪccuracy (ACC) Attack (ATK) Critical Rate (C.RATE) Defense (DEF) Health Points (HP) Resistance (RESIST) Speed (SPD) InstantĪlly Join Attack Block Revive Decrease Buff Duration Decrease Debuff Duration Decrease MAX HP Decrease Resistance Decrease Skill Cooldown Damage by Enemy MAX HP Equalize HP Exchange HP Extra Turn Heal Ignore Block Damage Ignore Defense Ignore Shield Increase Buff Duration Increase Debuff Duration Increase Skill Cooldown Increase Turn Meter Put Skill on Cooldown Remove Debuff Reset Skill Cooldown Revive Spread Debuff Steal and Remove Buff Steal and Decrease Turn Meter Transfer Debuff PassiveĪlly Protection Block Damage Block Debuff Continuous Heal Counterattack Increase Accuracy Increase Attack Increase Critical Damage Increase Critical Rate Increase Defense Increase Resistance Increase Speed Reflect Damage Revive on Death Shield Strengthen Taunt Unkillable Veil Debuffīlock Buff Block Active Passive Skill Bomb Decrease Accuracy Decrease Attack Decrease Critical Damage Decrease Critical Rate Decrease Defense Decrease Speed Fear Freeze Heal Reduction Hex HP Burn Leech Poison Poison Sensitivity Provoke Sleep Stun Weaken This means that if you get your Acc from the GH and your def% from gear, you end up with a lot more total stats than if you do the reverse. By contrast, the level 10 def% GH bonus (+20%) is worth only around 2.5 def% substat rolls. The level 10 Acc GH bonus (+80) is worth something like 6 Acc substat rolls. The other big factor favouring Acc is that you get a lot more "item budget" from the Acc GH bonus than you do for the def% GH bonus. However, for a lot of dungeon, Arena and DT content, your champions either aren't taking hits at all (or at most one champion, your provoker, is taking hits) or the hits that they're taking are so large that increasing their def by a small amount isn't going to do anything. Defence only benefits you if your champions are taking hits AND if 20% def is enough to let them live through an extra hit. This is one of those "technically true but in practice less so" things. I use Warlord's 80 res Aura to bolster my 180-220 res champs in DT, but in most content, you don't really need res. You really need 300+ before it starts being useful, AND you can't skimp on your other stats, so it's pretty much an endgame stat only. Resist is pretty much useless if your champ just randomly has 130 of it or something. 634 Serris, 570 Uugo, 526 Immunity Serris. That being said, I do have high acc debuffers for Arena, but I don't use them in other content since they're purely focused on acc/speed and don't have much in the way of other stats. It's very obvious when you see high resist teams: They have 250k+ power. Sure, there are high resist teams in the upper levels of Gold, but you can just dodge those. With the exception of Hard DT, 300 acc is probably the most you'll ever need for other content, including 95% of Arena. 80 acc from GH + 96 from banner goes a looooooong way. It makes it so much easier to build champs. Well, unless you want to dedicate a slot to an Inc Acc champ in every team, I'd say Acc is still very, very important.Ībsolutely acc, not even an argument. ![]()
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